Lightstorm Dragon
LIGHT 9

Lightstorm Dragon

  • ATK:
  • 2700

  • DEF:
  • 3000

  • View:
  • 2807




1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
63± 6/ 100
Power Score
Intrinsic 62
Deck 63

Lightstorm Dragon — Power Evaluation

Final Score: 63 ± 6 · Confidence: Medium

  • Intrinsic: 62 · Deck: 63 · Meta: provisional
  • Primary role: Board breaker · Secondary: Recovery/Recursion

Why it scores here

Lightstorm Dragon's power comes from its on-Special-Summon effect, which destroys Spells/Traps up to the number of Normal Monsters in your GY plus 1, and from its recursion effect that Sets a Spell/Trap from the GY when it is destroyed. Its 2700 ATK and 3000 DEF did not earn points. The score is held back by the absence of any recorded combo evidence and by its Synchro requirement of a Tuner plus a non-Tuner, which keeps accessibility and material value moderate.

Axis scores

Axis Score Evidence
Accessibility 62 Needs a Tuner and a non-Tuner to Synchro Summon, but it is run in 400 of 400 sampled decks across 38 archetypes and 97.8% of decks pair it with Blue-Eyes White Dragon (observed).
Combo & Conversion 50 Its text converts a Special Summon into a backrow sweep, but no recorded boards show what it builds into, so the conversion is text-only inference (inferred).
Resource Economy 55 The GY-scaled S/T destruction and the GY Set-back effect give some card-for-card value and a partial refuel, but the net advantage is not measured (inferred).
Effect & Interaction 70 Its once-per-turn mass S/T destruction is strong whenever Normal Monsters are in the GY, which Blue-Eyes shells routinely provide; the effect is a single trigger with no negation (verified).
Material Utility 30 A Level 9 Synchro body with no recorded use as material in combos, so its material value is weak and inferred (inferred).
Resilience & Flexibility 55 The Special Summon effect can be shut down by a negation, but the destruction-triggered Set effect gives a second use across turns (inferred).
Deck-Building Efficiency 72 A single Extra Deck slot with typical usage of one copy and no garnet or lock restriction; it is cheap to run (observed).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Recovery/Recursion. Intrinsic ≈ 62, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Effect-based backrow removal on Special Summon, scaled by GY Normal Monsters
  • Recursion effect allows a second use of a Spell/Trap from the GY
  • Near-zero deckbuilding cost: one Extra Deck slot, typical single copy

Weaknesses

  • No recorded combo boards, so conversion power is unverified
  • Requires a Tuner plus a non-Tuner to Synchro Summon
  • Destruction effect is conditional on Normal Monsters in the GY
  • Usage is concentrated in the Blue-Eyes and Primite homes (about 60% of decks)

Counters / choke points

  • Negation of its Special Summon effect (inferred from text)
  • Interaction that removes the Tuner or non-Tuner before the Synchro Summon (inferred)

Best use

Board breaker that clears opponent backrow after a Synchro Summon in Normal-Monster-heavy shells. Decks: Blue-Eyes, Primite. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: Special Summon trigger destroys Spells/Traps up to GY Normal Monsters +1; Destroyed-by-battle-or-effect trigger Sets a Spell/Trap from GY, with a Normal Monster condition; Level 9 Synchro, ATK 2700 / DEF 3000; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Present in 400 of 400 sampled decks, 77% in gameplay type 7; 97.8% co-occurrence with Blue-Eyes White Dragon across 391 decks; Inclusion 57.6% to 100% across six Blue-Eyes and Primite homes in usage statistics
  • Inferred: Board breaker role from the Special Summon effect; Recursion secondary role from the destruction effect; Blue-Eyes shells routinely supply Normal Monsters for the GY count
  • Data gaps: No combos supplied, so combo conversion is text-only inference average starter count when present is null No banlist token; assumed 3 copies (unlimited) No rulings supplied for the Special Summon and destruction interactions legal copies is empty for all formats











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